Overview
C++ Unreal plugin for UE 5.6 / 5.7 cinematography in Sequencer: procedural camera shake, reusable lens preset data, and reference media workflows attached to a custom cine camera rig for previz, techvis, and production reference.
Developed under studio NDA; overview only—no proprietary class names, install steps, or internal menu paths.
Capabilities (summary)
- Procedural camera shake — Artist-tunable noise-based shake previewable in Sequencer and play-in-editor.
- Lens presets — Data-driven focal-length sets for consistent lens packages across shots.
- Reference plates — Camera-attached still or sequence reference for alignment and editorial context.
- Sequencer integration — Keyable camera properties and optional bake paths for handoff to render or further edit.
- Pipeline fit — Built to work with Level Sequence Editor, cinematic render, and image-based reference features enabled in the project.
Tech stack
- C++ runtime and editor integration, custom cine camera and shake components
- Sequencer, cinematic rendering, and media framework hooks
- Team distribution as shared studio plugin (details confidential)
Context
Confidential employer NDA work. Complements other in-house Unreal Sequencer and virtual production tooling. Technical depth available in private conversations under NDA.
