JC

Johann Sebastian
Cardenas

Senior Technical Artist · Video Game Developer · 3D Tools & Plugin Developer

I build tools and pipelines that empower artists and designers to create high-quality real-time experiences. With 11+ years shipping plugins for Unreal Engine, Unity, Maya, 3ds Max, Blender, Cinema 4D, and Adobe Suite, I bridge art and engineering to solve complex production challenges.

three.js · r3f
drag to orbit
wireframe · auto-orbit

Selected Work

A curated set of plugins, pipelines, VR, and engine work.

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VR Hotel & Real Estate Walkthrough — Unity & Oculus (Meta Quest Pro)Game / Engine

VR Hotel & Real Estate Walkthrough — Unity & Oculus (Meta Quest Pro)

Immersive hospitality and property sales experience in VR: navigable hotel spaces, material and lighting fidelity for client demos, and performance tuning for standalone headset targets.

UnityC#Oculus SDKVR
Unreal Engine 5.7 Sequencer Editor Plugin (C++)Game / Engine

Unreal Engine 5.7 Sequencer Editor Plugin (C++)

In-house editor extension for virtual production and animation teams: faster Sequencer visibility control, track organization, viewport framing, and repeatable editorial workflows in UE 5.7.

C++Unreal Engine 5.7SequencerEditor
Unreal Engine Cine Camera & Sequencer Tools (C++)Game / Engine

Unreal Engine Cine Camera & Sequencer Tools (C++)

C++ Unreal plugin for previz and on-set reference: procedural camera shake, lens presets, image-plate style reference media, and Sequencer-friendly camera authoring for UE 5.6/5.7 pipelines.

C++Unreal Engine 5.7SequencerCinematics
Adobe Illustrator CEP Extension: LEAP Template Helper (JavaScript, HTML, CSS3, React)Tech Art & 3D

Adobe Illustrator CEP Extension: LEAP Template Helper (JavaScript, HTML, CSS3, React)

I developed a CEP extension for Adobe Illustrator to assist clients in setting up and inspecting templates for use with LEAP, an automated workflow. The extension was designed to automate template validation, streamline the process of creating required layers and artboards, and p

JavaScriptReactIllustrator
Blender Addon Development for Animation Export to Unity with Maya Integration (Python, Blender, Maya, Unity)Tech Art & 3D

Blender Addon Development for Animation Export to Unity with Maya Integration (Python, Blender, Maya, Unity)

This project involved converting Python scripts originally developed for Maya into a custom Blender addon. The primary goal was to ensure clean and efficient export of animations from Blender to Unity, specifically focusing on character rigs, bone naming conventions, and ensuring

PythonMayaBlenderCinema 4D
Cinema 4D R25 Point Cloud Conversion ScriptTech Art & 3D

Cinema 4D R25 Point Cloud Conversion Script

This project involved developing a Python script for Cinema 4D R25 that converts XYZ data into a point cloud representation, enabling users to visualize 3D data more effectively.

PythonCinema 4D