Johann Sebastian
Cardenas
Senior Technical Artist · Video Game Developer · 3D Tools & Plugin Developer
I build tools and pipelines that empower artists and designers to create high-quality real-time experiences. With 11+ years shipping plugins for Unreal Engine, Unity, Maya, 3ds Max, Blender, Cinema 4D, and Adobe Suite, I bridge art and engineering to solve complex production challenges.
Services
DCC scripting, engine editor tools, and pipeline consulting — book direct via Contact or Upwork.
Maya Python, MEL & API plugins
Custom Maya scripting and plugin development
Cinema 4D Python & C++ plugins
C4D scripts, MoGraph helpers, and pipeline automation
Blender Python addons
Addons, batch tools, and bpy automation
Unreal Engine 5 C++ editor tools
Editor plugins, validation, and .uplugin modules
Selected Work
A curated set of plugins, pipelines, VR, and engine work.
Game / EngineVR Hotel & Real Estate Walkthrough — Unity & Oculus (Meta Quest Pro)
Immersive hospitality and property sales experience in VR: navigable hotel spaces, material and lighting fidelity for client demos, and performance tuning for standalone headset targets.
Game / EngineUnreal Engine 5.7 Sequencer Editor Plugin (C++)
In-house editor extension for virtual production and animation teams: faster Sequencer visibility control, track organization, viewport framing, and repeatable editorial workflows in UE 5.7.
Game / EngineUnreal Engine Cine Camera & Sequencer Tools (C++)
C++ Unreal plugin for previz and on-set reference: procedural camera shake, lens presets, image-plate style reference media, and Sequencer-friendly camera authoring for UE 5.6/5.7 pipelines.
Tech Art & 3DAdobe Illustrator CEP Extension: LEAP Template Helper (JavaScript, HTML, CSS3, React)
I developed a CEP extension for Adobe Illustrator to assist clients in setting up and inspecting templates for use with LEAP, an automated workflow. The extension was designed to automate template validation, streamline the process of creating required layers and artboards, and p
Tech Art & 3DBlender Addon Development for Animation Export to Unity with Maya Integration (Python, Blender, Maya, Unity)
This project involved converting Python scripts originally developed for Maya into a custom Blender addon. The primary goal was to ensure clean and efficient export of animations from Blender to Unity, specifically focusing on character rigs, bone naming conventions, and ensuring
Tech Art & 3DCinema 4D R25 Point Cloud Conversion Script
This project involved developing a Python script for Cinema 4D R25 that converts XYZ data into a point cloud representation, enabling users to visualize 3D data more effectively.
