VR Hotel and Real Estate Walkthrough
UnityOculusVR

VR Hotel and Real Estate Walkthrough

VR / Real-Time Production

Case study
Sequencer, Rebuilt for Production
UnrealC++Sequencer

Sequencer, Rebuilt for Production

Engine / Editor Tooling

Case study
Connecting Software That Was Never Designed to Work Together
PythonAPIsAWS

Connecting Software That Was Never Designed to Work Together

Pipeline Automation / Integration

Case study
Animation Export as a Connected Workflow
BlenderMayaUnity

Animation Export as a Connected Workflow

DCC / Animation / Game Delivery

Case study

Where visual craft meets dependable systems

AI and workflow engineering

LLM-assisted tools, evaluation systems, automation, prompt-driven workflows, and practical AI integrations for production teams.

Pipeline automation and integration

Connecting applications, APIs, services, assets, and production processes into repeatable automated workflows.

DCC, engine tools, and technical art

Plugins, editor extensions, exporters, validators, and artist-facing systems across Blender, Maya, 3ds Max, Unity, Unreal, and Adobe.

Real-time, VR, and software systems

Technical art, procedural workflows, rendering, optimization, VR, shaders, backend systems, and the engineering between disciplines.

Built across production contexts

Day for Nite

Unreal Engine C++ Developer

Developed production-ready C++ plugins and editor tools for Unreal Engine 5, including Editor Widgets, Blueprint utility libraries, Slate and UMG interfaces, asset validation, LOD generation, scene optimization, batch processing, shaders, Material Functions, SceneViewExtension implementations, and production workflow automation.

Nov 2025 - May 2026
Scale AI

AI Quality Assurance Engineer

Evaluated hundreds of AI-generated code solutions across Python, C++, JavaScript, and Java. Designed adversarial benchmark tasks, validated reference implementations, evaluated correctness and performance, and produced structured technical feedback.

Jan 2025 - May 2026
Scale AI

Physics Simulation Prompt Engineer and 3D Graphics Evaluator

Designed benchmark prompts for AI-generated 2D and 3D graphics systems. Evaluated Three.js, Babylon.js, WebGL, GPU rendering, shaders, physics simulations, algorithms, rendering correctness, and performance.

Jan 2025 - Sep 2025
Upwork

3D Plugin Developer and Pipeline Engineer

Built 20+ custom plugins, automation tools, and SDK integrations across Unreal Engine, Maya, Blender, Cinema 4D, 3ds Max, Adobe applications, and Unity. Delivered production solutions for games, visualization, architecture, and creative production.

2015 - 2026
ExoSolutions

Virtual Reality Specialist

Led immersive VR application development with Unity and Unreal Engine. Developed Oculus-based experiences, custom plugins, automation tools, real-time visualization systems, rendering optimizations, and runtime performance improvements.

Jun 2022 - Aug 2023
RebusFarm

Autodesk Developer and 3D Pipeline Developer

Developed production plugins and integrations using Autodesk SDKs, Blender, Rhino, Revit, and Cinema 4D, with a focus on automation, compatibility, stability, documentation, technical support, and production workflows.

2021 - 2022
Cityscape Digital

Lead Technical Artist

Led technical-art initiatives focused on pipeline automation and workflow optimization. Developed plugins and automation for Maya, Revit, Rhino, and Adobe applications. A documented workflow was reduced from 1-2 days to approximately 15 minutes.

2017 - 2020

The stack is broad. The intent is specific.

DCC and creative software

Blender, Maya, 3ds Max, Cinema 4D, Rhino, Revit, Photoshop, Illustrator

Engines and real-time

Unreal Engine, Unity, Oculus and Meta Quest, WebGL, Three.js, Babylon.js

Languages and SDKs

Python, C++, C#, JavaScript, TypeScript, Java, DCC SDKs, Autodesk APIs, Adobe SDKs

Cloud and backend

AWS, Lambda, S3, Docker, Django, REST APIs, workflow orchestration, backend integrations

AI and evaluation

LLMs, prompt engineering, AI evaluation, LangChain, AI-assisted development, graphics evaluation

Security and systems

Cryptography, network security, digital forensics, security testing

Engineering beyond the creative stack

The work extends into backend systems, cloud automation, web engineering, AI evaluation, and security. That breadth supports reliable tools, secure software, and practical technical problem solving.

Building a tool, connecting a broken workflow, or strengthening a technical-art pipeline?

I work where creative production, software engineering, automation, and technical art overlap.